{"text_format":"3","workbook":"xlsx","n_sheets":17,"sheets":["单位财务收支预算总表01-1","单位收入预算表01-2","单位支出预算表01-3","单位财政拨款收支预算总表02-1","一般公共预算支出预算表02-2","一般公共预算“三公”经费支出预算表03","单位基本支出预算表04","单位项目支出预算表05-1","单位项目支出绩效目标表05-2","单位政府性基金预算表06","单位政府采购预算表07","单位政府购买服务预算表08","省对下转移支付预算表09-1","省对下转移支付绩效目标表09-2","新增资产配置表10","中央转移支付补助项目支出预算表11","单位项目支出中期规划预算表12"],"read":"whole","date_system":"1900"}

{"sheet":"单位财务收支预算总表01-1","index":0,"n_rows":21,"n_cols":4,"rows_kept":21,"merged":[[1,0,1,3],[2,0,2,1],[3,0,3,1],[3,2,3,3],[4,0,5,0],[4,1,5,1],[4,2,5,2],[4,3,5,3]]}
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["2026年单位财务收支预算总表"]
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["二、政府性基金预算拨款收入",{"v":3441800,"d":"3,441,800.00"},{"$f":"\"二\"&\"、\"&\"社会保障和就业支出\"","v":"二、社会保障和就业支出"},{"v":482482.85,"d":"482,482.85"}]
["三、国有资本经营预算拨款收入",null,{"$f":"\"三\"&\"、\"&\"卫生健康支出\"","v":"三、卫生健康支出"},{"v":458508.11,"d":"458,508.11"}]
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["1、事业收入"]
["2、事业单位经营收入"]
["3、上级补助收入"]
["4、附属单位上缴收入"]
["5、其他收入"]
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["上年结转结余",{"v":572214.42,"d":"572,214.42"},"年终结转结余"]
["1、财政拨款结转结余",{"v":572214.42,"d":"572,214.42"},"1、财政拨款结转结余"]
["2、非财政拨款结余",null,"2、非财政拨款结余"]
["收  入  总  计",{"v":9009511.71,"d":"9,009,511.71"},"支 出 总 计",{"v":9009511.71,"d":"9,009,511.71"}]

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["（三）国有资本经营预算拨款",null,{"$f":"\"（三）\"&\"卫生健康支出\"","v":"（三）卫生健康支出"},{"v":458508.11,"d":"458,508.11"}]
["二、上年结转",{"v":572214.42,"d":"572,214.42"},{"$f":"\"（四）\"&\"住房保障支出\"","v":"（四）住房保障支出"},{"v":288199.8,"d":"288,199.80"}]
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["（三）国有资本经营预算拨款"]
[null,null,"二、年终结转结余"]
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["22102","住房改革支出",{"v":288199.8,"d":"288,199.80"},{"v":288199.8,"d":"288,199.80"},{"v":288199.8,"d":"288,199.80"}]
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["云南省棋牌运动管理中心"]
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["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","参加省内青少年U系列比赛人数",">=","800","人","定量指标","反映参加省内青少年U系列比赛人数"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","备战运动员外出训练、比赛人数",">=","50","人","定量指标","反映备战全运会训练运动员的人数"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","重点项目营养药品类别",">=","2.00","类","定量指标","反映重点项目营养药品类别"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","备战运动员外出训练、比赛次数",">=","20","次","定量指标","反映项目开展中备战运动员外出训练、比赛次数。"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","参加教练员、教师培训人数",">=","44","人","定量指标","反映参加业余教练员（教师）培训班的培训人员情况"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","参加教练员、教师培训天数",">=","5","天","定量指标","反映参加业余教练员（教师）培训的天数"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","举办省内棋牌赛事、活动次数",">=","10","次","定量指标","反映举办彩云之南系列赛事、活动次数"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","数量指标","重点项目运动员营养保障人数",">=","13","人","定量指标","反映项目实施保障人数数量情况"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","质量指标","营养品保障的运动员营养达标率",">=","90","%","定量指标","反映重点项目营养品保障的运动员营养达标率"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","质量指标","参加教练员、教师培训技能转化率",">=","80","%","定量指标","反映参加云南省围棋、象棋业余教练员（教师） 培训人员技能转化率"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","产出指标","质量指标","参加教练员、教师培训合格率",">=","90","%","定量指标","反映参加云南省围棋、象棋业余教练员（教师）培训人员合格率情况"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","效益指标","社会效益","棋牌类专用器材使用效率",">=","90","%","定量指标","反映棋牌类专用器材使用效率"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","效益指标","社会效益","参与省内赛事活动人员增长率",">=","5","%","定量指标","反映参与彩云之南系列赛事活动人数增长率"]
["棋牌中心体彩公益金专项经费","  1.备战第十六届全运会专项经费：外出训练、比赛次数≥20次，保障人数≥50人，参赛运动员满意度≥90%。做好棋牌运动项目的备战、参赛保障，力争在国际、国内重大比赛中，获得优异成绩，提高我省棋牌竞技水平。\n  2.重点项目运动员营养专项经费：保障人数≥13人，营养品类别≥2类，发放及时率=100%，运动员满意度≥90%。本项目的开展，有利于运动员提高运动成绩。\n   3.彩云之南棋牌系列比赛活动经费：举办省内棋牌比赛或活动次数≥10次，棋牌比赛或活动参加人数≥800人。通过项目开展，整合全省各类大小赛事，开发棋牌类运动市场，探索棋牌类活动的运作模式，建立健全体育文化产业发展，促进云南棋牌文化健康发展。\n   4.云南省棋牌教练员、教师培训专项经费：培训参加人次≥44人次，培训天数≥5天，培训人员合格率≥90%，培训师资费标准≤200元/天，培训满意度≥90%。通过开展棋牌进校园活动，培训棋牌教练员、教师及裁判员，夯实棋牌进校园发展基础，扶持特色学校建设，培育校园棋牌文化，为传承和传播棋牌文化，借助棋牌文化讲好中国故事，助推中华优秀传统文化走出去战略实施，推进棋牌文化进课堂、进教材、进校园活动，建设好“全国棋牌教练员、教师及裁判员培训试点单位”。逐步实现棋牌特色学校和校园棋牌教练员、教师及裁判员规模和教学水平上新台阶、校园棋牌竞赛体系和竞赛水平逐步提高、校园棋牌人才成长渠道逐步畅通、全省校园棋牌文化浓厚的发展局面。\n  5、2026年云南省青少年比赛（围棋、象棋冠军赛锦标赛）竞赛：参加省内青少年U系列比赛人数>=800，云南省青少年围棋、象棋比赛是为了进一步培养及选拔云南省围棋、象棋青少年体育后备人才，为推动我省体育强省建设，促进围棋、象棋项目的全面发展。","满意度指标","服务对象满意度","参赛队员满意度",">=","90","%","定量指标","反映运动员对项目实施的满意度"]
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